How to play Ten out of Ten · Last updated: October 2026
Ten out of Ten is a party game for 3 to 21 people. Everyone plays on their own phone, the talking happens at the table.
Every round there is a card. For example: an excuse to leave a party early. Plus a scale from 1 to 10. At 1 the excuse is completely believable, at 10 it is obviously a lie.
Everyone secretly draws a number. And then comes the part that actually matters: you say an answer out loud that fits your number exactly. Not your opinion. Your number.
So a 2 has to sound boring. And whoever holds the 10 had better deliver.
One person leads the round and draws no number. Everyone else gets one and answers in turn.
The leader listens and puts the answers in order: from the weakest to the strongest. They never see the numbers, they only hear them.
Then it is revealed, one card at a time. As soon as a revealed number is smaller than the one before it, the order did not hold. That is a jump.
After every round the leader changes.
One person is in the spotlight and is the only one who draws a number.
The others ask them a question in turn. Everyone gets their question on their own phone. Answers are spoken out loud and always fit the number in the spotlight.
At the end everyone guesses which number it was. The closer the guess, the more points. A direct hit is worth five.
The host decides before the game how you keep score.
Tokens: you start with a fixed number of tokens and lose one per jump. When they are gone, the game is over. You play together against the game.
Rounds: each round is won or lost. You decide how many jumps are allowed. With eight people one jump is fair. With three there should be none.
A scale up to 20 instead of 10. Twice as many people fit at the table, and everything gets less precise, louder and a lot funnier.
A good idea from eight people up. Below that, rather brutal.
Talk about it.
The game does not run on the numbers. It runs on what happens between the answers. If you click through quickly, you played the wrong game.
From three people. With the normal scale up to 10, eleven people fit in a round. In Chaos mode with a scale up to 20, up to 21.
Whoever opens the round needs the iPhone app. Players with an iPhone use the app too, it is free. With Android or any other phone you play without an app in the browser: go to tenoutoften.eu/play, enter the code of the round and your first name.
No. All question packs, all modes and all table sizes are free. There is a short ad break between rounds. Pro removes the ads, for the whole round if the person who opened it has Pro.
No. No sign-up, no password, no e-mail, no phone number. One person opens the round, the others join with a six-character code.
During the reveal the numbers are turned over from the bottom up. If a number is smaller than the one before it, the order was wrong at that spot. That is a jump. In token mode every jump costs one token.
In Classic everyone draws a number and answers, one person sorts everybody. In Spotlight only one person draws a number, everyone else questions them and guesses the number at the end.
Most packs work at the kitchen table with the family. The Spicy pack is a bit cheekier and meant for 16 and up. The group picks the packs before the round.
Only your nickname and a random device ID are stored. Rounds live on servers in Ireland and are deleted automatically after 24 hours. The app does not hear what you say at the table, it does not use the microphone.
If you play in the browser, you are back at the same spot in the round when you unlock. Reloading or closing the tab does no harm either: open tenoutoften.eu/play again and carry on. While the game runs, the screen stays on where the phone allows it.